This article author colored pill kindergarten, the reprint please indicate the author and the origin
Everybody is using this hero's original intention mostly, is mostly looks that he compares installs the ratio, moreover his effect sound also very much has the characteristic.
The card scatters Ding this hero we looking from the official data, is also quite diverse heroic .AP and the AD quite average hero.
But takes a novice,toddler toys, my suggestion is should better take the AP route,(Related ArticlesThe LoL hero alliance new talent system reveals the brand new talent), although the earlier period will have several games to hit the soy sauce, but once will adapt, will then have the contribution very quickly in the team.
We come to see his several skills.
Q, void method ball. Giza Ding to the goal discharge void energy ball, creates injures and silences several second .CD time is 9 seconds. The injury and consumes blue as follows:
Rank 1: Giza Ding to the goal discharge void energy ball, causes 80 black magics to injure and to silence for 1 second, consumes blue 70
Rank 2: Giza Ding to the goal discharge void energy ball, causes 130 black magics to injure and to silence for 1.4 seconds, consumes blue 80
Rank 3: Giza Ding to the goal discharge void energy ball, causes 180 black magics to injure and to silence for 1.8 seconds, consumes blue 90
Rank 4: Giza Ding to the goal discharge void energy ball, causes 230 black magics to injure and to silence for 2.2 seconds, consumes blue 100
Rank 5: Giza Ding to the goal discharge void energy ball, causes 280 black magics to injure and to silence for 2.6 seconds, consumes blue 110
The AP addition is the 0.7.Q skill may silence opposite party, this is ash often the easy to use skill. Rolls the wartime to silence opposite party the pointed knife character, may have the offensive opportunity, but is these seconds, the collection fire effect may the second fall one.
The callous edge (passive) - the Giza Ding's physical attack derives the goal supernatural power value, and two times return give themselves
Rank 1: The Giza Ding's physical attack derives the goal 2% supernatural power value, and two times return give themselves
Rank 2: The Giza Ding's physical attack derives the goal 2.75% supernatural power values, and two times return give themselves
Rank 3: The Giza Ding's physical attack derives the goal 3.5% supernatural power values,baby bibs, and two times return give themselves
Rank 4: The Giza Ding's physical attack derives the goal 4.25% supernatural power values, and two times return give themselves
Rank 5: The Giza Ding's physical attack derives the goal 5% supernatural power value, and two times return give themselves
Because this skill belongs passively, moreover speaks the truth, this skill is a weak, is only the earlier period, if lacks blue, may consider that first-level uses. However common nobody meets the earlier period to rise fully.
Black magic pulse - Giza Ding derives the black magic energy which the enemy releases, after sufficient can, before releasing the opposite, in the cone-shape region the enemy to create injures and decelerates
Cooling: 5 seconds consume blue: 80 firing distances: 400
Rank 1: The enemy each time releases the skill to be possible to derive the energy, sufficient can 6 be possible to release the black magic pulse from now on, causes 60 black magics to injure and to decelerate 30%, continues for 3 seconds
Rank 2: The enemy each time releases the skill to be possible to derive the energy, sufficient can 6 be possible to release the black magic pulse from now on, causes 120 black magics to injure and to decelerate 35%, continues for 3 seconds
Rank 3: The enemy each time releases the skill to be possible to derive the energy, sufficient can 6 be possible to release the black magic pulse from now on, causes 180 black magics to injure and to decelerate 40%,baby blanket pattern, continues for 3 seconds
Rank 4: The enemy each time releases the skill to be possible to derive the energy, sufficient can 6 be possible to release the black magic pulse from now on, causes 240 black magics to injure and to decelerate 45%, continues for 3 seconds
Rank 5: The enemy each time releases the skill to be possible to derive the energy, sufficient can 6 be possible to release the black magic pulse from now on, causes 300 black magics to injure and to decelerate 50%, continues for 3 seconds
Ap addition 0.8
E, this skill is the card scatters Ding's main murder skill, the deceleration and small aoe, the group fights and chases down and kills the ash often to be easy to use.
The void shift - Giza Ding instantaneous transmission to is close to the position, causes the black magic damage to the periphery goal, in 7 seconds release the void shift to be able once more to consume the extra black magic value, attach the extra black magic injury
Cooling: 6 seconds consume blue: 100
Rank 1: Transmits to is close to the position to cause 60 black magic damage, in 7 seconds release the void shift to be able once more extra to consume 100 black magic values, the additional extra 60 black magic injury
Rank 2: Transmits to is close to the position to cause 90 black magic damage, in 7 seconds release the void shift to be able once more extra to consume 100 black magic values, the additional extra 90 black magic injury
Rank 3: Transmits to is close to the position to cause 120 black magic damage, in 7 seconds release the void shift to be able once more extra to consume 100 black magic values, the additional extra 120 black magic injury
Ap addition 0.4
R, this is the card scatters Ding's soul skill. The scope twinkle also has the injury. No matter is chases down and kills or escapes is the necessary skill. Because the cooling time is quite small may use R to carry on the kite class tactic continuously, outputs the injury continually.
Void Shi Fu (passive) - the reduction receives the magic arts injure 15%, and transforms it as the attack speed promotion.
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